"Emphasized the importance of your voice": the Subnautica 2 team will provide fish protection, but weapons will not be introduced

"Emphasized the importance of your voice": the Subnautica 2 team will provide fish protection, but weapons will not be introduced

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Subnautica 2 Developers Respond to Violence Level Criticism

The American studio Unknown Worlds Entertainment (part of the Krafton group) released an open letter to players to clarify their stance on why it is not possible to kill marine creatures in *Subnautica 2*.

What Caused Dissatisfaction
Many fans noted that the game lacks the ability to hunt underwater animals even for self‑defense. In response, one of the developers sent a message about “hungry-to-kill” gamers from *Sons of the Forest* (or something similar), which only heightened tensions.

Key Points of the Letter

What They Said
How It Looks
Thanks and Apology
UW acknowledged the value of feedback, apologized for recent staff comments that may have made players feel “unnoticed” or rejected.

Position on Violence
Developers confirmed that *Subnautica 2* will not introduce a killing mechanic: the core idea of the game is vulnerability, exploration, and survival.

Future Changes
Upcoming patches plan to adjust predator aggression, improve defensive tools’ effectiveness, and balance interactions with creatures so they are “fair, understandable, and engaging.”

Current Game Status
- Early access launched May 14: PC (Steam, EGS, Microsoft Store), Xbox Series X/S, and Game Pass.

- Steam reviews – “very positive” (91%).

- In the first 12 hours, sales reached 2 million copies.

Thus Unknown Worlds emphasizes that dialogue with the community remains a priority and promises to work on improving the gaming experience without adding violence.

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