Microsoft, Intel, and Nvidia are tackling key challenges for PC gaming
Microsoft, Intel and NVIDIA are jointly developing new DirectX features
As part of the partnership, Microsoft is working on two key DirectX improvements that will help address the most common PC gaming issues.
What’s being improvedHow it’s doneMore rapid launch of AI tasks in gamesCreation of *DirectX Linear Algebra* and *DirectX Compute Graph Compiler* libraries. These libraries standardize AI calls through DirectX, freeing developers from writing code tied to a specific vendor.Reduction of shader compilation latencyImplementation of *Advanced Shader Delivery* (ASD). Shaders are now precompiled and delivered with the game instead of being generated at launch time. This reduces first‑load time and transitions between locations.
How the partners work together
- Intel is involved in developing DirectX linear algebra support and has already announced ASD compatibility with Lunar Lake and Panther Lake processors.
- NVIDIA is responsible for standardizing hardware AI acceleration through DirectX. Support for ASD on GeForce RTX GPUs is planned by the end of this year.
What this means for developers
Microsoft aims to make AI integration more transparent and “straight‑forward” in gameplay. The new tools are expected to simplify creating effects such as neural rendering, AI upscaling and advanced texturing techniques while boosting overall game performance.
Thus, the joint efforts of Microsoft, Intel and NVIDIA focus on reducing unnecessary overhead when distributing AI workloads across the GPU pipeline, which should make games faster to launch and more responsive for end users.
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