The role‑playing action game Star Wars: Fate of the Old Republic, co‑written by Mass Effect, will not turn into a game with hundreds of hours and will be done without a “creatively soulless” AI

The role‑playing action game Star Wars: Fate of the Old Republic, co‑written by Mass Effect, will not turn into a game with hundreds of hours and will be done without a “creatively soulless” AI

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Casey Hudson reveals details about Star Wars: Fate of the Old Republic

Director of Star Wars: Knights of the Old Republic and co‑author of Mass Effect, Casey Hudson, now head of Canadian studio Arcanaut, shared new information about the upcoming role‑playing action game *Star Wars: Fate of the Old Republic* in a Bloomberg interview.

What the game promises
- Non‑linear gameplay – Hudson emphasizes that the project will not become an “overly massive” RPG with hundreds of hours. Instead, the focus will be on non‑linearity and the possibility of multiple playthroughs: “More isn’t necessarily better.”

- Moderate length – He notes that if a player sees the game in a 200‑hour format, even without aiming to finish it, they ask themselves, “Can I get through the first act in 20 hours?” Most gamers want to complete the story fully.

- Technological approach – Development is proceeding without using generative AI. Hudson calls such technologies “creatively soulless” and doubts their usefulness for creating a game.

Financial backing
Arcanaut received investments from GreaterThan Group, a holding created by former NetEase president of international deals Simon Zhu. In addition to *Star Wars: Fate of the Old Republic*, GreaterThan Group also invests in a new shooter from BulletFarm studio, founded by former Call of Duty designer David Wondheiser.

Expected release date
The game is slated for release on PC and consoles by 2030. Developers promise a story set during the decline of the Old Republic, innovative storytelling, vivid characters, and dynamic combat scenes.

Thus, *Star Wars: Fate of the Old Republic* aims to offer players a quality but not overburdened RPG experience focused on choices and repeat playthroughs.

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