Unreal Engine goes beyond games—it is now a key element of the entire creative industry
Unreal Engine — a reimagining of 3‑D across industries
The powerful Unreal Engine, originally created for the game *Unreal* (1998), has today ceased to be just a tool for gamers. It has become a key solution not only for video games but also for news programs, films, animation, and even the automotive industry.
From games to the real world
* Games – in recent years Unreal Engine has been used in projects such as *Black Myth: Wukong*, *Clair Obscur: Expedition 33*, and the upcoming *Tomb Raider* series game (Crystal Dynamics, Scot Amos). According to Sensor Tower, more than 28 % of all PC games released in 2024 were built on this engine.
* Film and television – from news reports to animated short films. For example, “The Mandalorian” (a *Star Wars* universe series) and the Oscar‑winning cartoon “War Is Over!” utilized Unreal Engine’s capabilities.
* Cars – Epic Games demonstrated to McLaren how the engine can model real cars in real time. It is now used for onboard navigation systems and event reconstructions.
A platform accessible to all
Epic Games makes Unreal Engine free until $1 million in revenue; after that, 5 % of income is charged. Companies with an annual turnover over $1 million pay about $1,800 per seat per year. This allows rapid deployment of a ready solution, saving time and money on staff training.
Development plans
* Mobile games – Epic aims to adapt the engine for smartphones.
* Grand maps – it’s already possible to create multiplayer locations 8 km² for 100 players. Plans include expanding to 10,000 participants and maps sized 100–300 km².
* AI generation – in the future generative AI models will appear that automate part of the workflow.
Thus, Unreal Engine has transformed from a simple game engine into a universal tool for visualization and interactive projects across all business sectors.
Comments (0)
Share your thoughts — please be polite and stay on topic.
Log in to comment